Rather, it appears to be more dynamic than first thought, where several tests of the first level's river scene gives us a reading as low as 832圆24. We find the game hitting the same 880x720 figures enjoyed on 360 in places, but this isn't a constant throughout the game. There's clearly something amiss on the PS3 side though, and the cause is twofold: resolution and Treyarch's choice of anti-aliasing method. By comparison to the PC version running at a native 1280x720 with 4x MSAA, we see only a very slight softness to the image on Microsoft's box - the decision to go with this setup is undoubtedly an improvement over Modern Warfare 3, which scaled both axes to a murkier effect. The 2x MSAA in combination with an impressive upscaling filter does wonders with the process of clearing sharp edges on the cut-down horizontal axis, and the very worst aliasing we see is on 2D elements, such as blocky-looking foliage that can crop up in the earlier levels. The 360 puts on a very impressive show despite Black Ops 2 running at just 880x720 native resolution.
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